The start of many thing's to come...

Basically decided to create this blog to keep a record of all my University work neatly and tidily in one place! Currently studying at Staffordshire University (Stafford Campus) doing a Computer Games Design Degree! So this blog will mainly consist of many 3D artwork and maybe some of my programming work from previous years.

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Thursday 14 October 2010

The Oldest Game I have played...Review Full

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This was a 200 word Max review but I decided to create this one as to me it was more interesting then cut it down for the hand in. Maybe even add a link for anyone interested.

If the question is interpreted as it is then I am sure most of anybody would be writing 200 word reviews about Pac-Man or Asteroids but for the sake of the reader I will interpret this as the eldest first game I played.


The year escapes me but it would have been late 80’s.  I first played this game on my Grandfather’s Amstrad CPC 464 in Colour, I state colour as I believe there was a green monitor version (He was posh).


Originally created as an arcade game in 1984 by Atari games, Paperboy was a game where you assumed the role of a Paperboy and delivered newspapers to your subscribers along your route on a bicycle.
Basic Game Play
Starting up the game you had a selection of difficulties which were Easy ST, Middle RD or Hard Way.
Difficulty Menu
Once you selected your route you started the first of seven days of deliveries.  The bicycle would continuously move although you could slow down and speed up, stopping would not happen till the end of the round. 
Delivering only to your subscriber’s accurately into a post box which was located variously right by the house or by the pavement, would score a bonus which was ideal but you had unlimited attempts at delivering a paper although you did not carry an unlimited amount of papers.  Failing to post a paper however, could lead you to lose subscribers or even damage the houses (Smashing closed windows), if you were inaccurate. 



Colour house with car collision

To aid this, the house’s with subscriptions were highlighted in full colour whereas houses without were dark and shaded.   http://www.mobygames.com/game/cpc/paperboy/screenshots/gameShotId,132908/

 If you did pass a house which was dark and shaded this was not to be ignored for the other object of the game was to vandalise these houses as well as anything else you could hit in the street for extra bonus points.
Obstacles however were scattered around in many forms.  Grids, cats, people, cars, dogs, street fights, bee’s and many more.  If you were to collide with any of these it would result in the loss of a life (picture above shows this) followed with %#@*! and SMACK! depending on what you hit.

Bonus round

At the end of your day, you were given a timed bonus track to rack up those points.





Daily Report

Like all games at the end of the day you were presented with a report on how you did.  You’re score, losses or gained subscribers, and the amount of lives remaining for the next day’s paper round.



Hall of Fame

A Hall of fame was presented when the game came to an end.

Amazingly this game was reinvented on many platforms for years to come and even sequels would arrive in 1991-1992 with Paperboy 2.
Platforms which this game can be played are Amiga, Amstrad CPC, Apple IIgs, Atari ST, Blackberry, Xbox 360, Game Boy, Dos and many more proving that this game was and is still a good fun addictive game.  More platforms this game can be played on can be found at http://www.mobygames.com/game/paperboy

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