So during this process of designing stuff for a game we decided that this game would eventually be published. The problem with that is I am using a student version of 3ds max and looking at just a 1 year license would cost £1800. Our budget is currently 0 pence so I needed to find a way.
Blender is free (Happy), but I have never used it and have only used 3ds max for my 3d work. After downloading Blender and hoping my experience with 3ds max would help me navigate around did not pan out.
After trawling through YouTube I decided to pay for a course in blender on Udemy.com. At only £10 I have access to exactly what I need to get me up to speed with blender and not waste lots of time simply searching for tutorials, obviously I am still going to use YouTube for tutorials but this course is helping massively.
At first I figured Udemy would be a waste of time as I already knew how to model I just needed to learn Blender but as I dived further in to Blender I realised that starting from scratch was not a bad idea as it is vastly different from the Autodesk suits.
A Blog about all the stuff I am doing for game design. This includes 3D modelling, Motion capture, Multi-player map creation and other projects Game related. Software I use are Auto-desk 3ds Max, Motion builder, Photoshop, Unreal Editor for Unreal Tournament 3 and other similar types of software. I don't pretend to be any good but I am documenting my learning including my mistakes with the aim that you may avoid or learn something too
The start of many thing's to come...
Basically decided to create this blog to keep a record of all my University work neatly and tidily in one place! Currently studying at Staffordshire University (Stafford Campus) doing a Computer Games Design Degree! So this blog will mainly consist of many 3D artwork and maybe some of my programming work from previous years.
Feel free to comment or suggest anything and be honest. Bad feedback is better than no feedback!
Thursday, 16 March 2017
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