One of the levels we will be designing for The Forbidden Island will be based around Pirates and so one of the assets I have been tasked to create is a Pirate ship.
Still being new to Blender I decided a simple placeholder would suffice for now whilst I continue to learn.
A Blog about all the stuff I am doing for game design. This includes 3D modelling, Motion capture, Multi-player map creation and other projects Game related. Software I use are Auto-desk 3ds Max, Motion builder, Photoshop, Unreal Editor for Unreal Tournament 3 and other similar types of software. I don't pretend to be any good but I am documenting my learning including my mistakes with the aim that you may avoid or learn something too
The start of many thing's to come...
Basically decided to create this blog to keep a record of all my University work neatly and tidily in one place! Currently studying at Staffordshire University (Stafford Campus) doing a Computer Games Design Degree! So this blog will mainly consist of many 3D artwork and maybe some of my programming work from previous years.
Feel free to comment or suggest anything and be honest. Bad feedback is better than no feedback!
Thursday, 16 March 2017
Game assets - Pirate ship placeholder
Labels:
3D Models,
Blender,
forbidden island,
Game assets
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