The start of many thing's to come...

Basically decided to create this blog to keep a record of all my University work neatly and tidily in one place! Currently studying at Staffordshire University (Stafford Campus) doing a Computer Games Design Degree! So this blog will mainly consist of many 3D artwork and maybe some of my programming work from previous years.

Feel free to comment or suggest anything and be honest. Bad feedback is better than no feedback!

Monday, 6 February 2017

Low Poly Game Assets (Tree Model)

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So I am starting to build some assets for a game and trying to get them done fast to use as place markers.

The game will be based on an island so the first asset I decided to create was a palm tree using some references from google images



Happy with my references I took into 3ds max and modeled the trunk using a cylinder with 12 sides.  Unwrapping this immediately and sending the uv's to Photoshop I quickly made the texture.


Once this was done I created two more textures, one being the coconuts and the other being the leaf.



These were taken into 3ds max and added to a plane to keep the poly count low but giving the tree the look of a slightly high poly


A quick render shows the effect this has with opacity layer really giving it the effect of a higher poly model.  

What next...

So next I am going to create a few different instances of the leaves so they are not identical as in the real world and maybe create some other types of palm tree.

Also I am not 100% happy with the coconuts right now

Update..

So just spent a little bit of time sourcing out more Coconuts and editing them and also edited the leaf to make a brown version








Next I took these into 3ds max and make a few variations of Palm trees.


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