The game will be based on an island so the first asset I decided to create was a palm tree using some references from google images
Happy with my references I took into 3ds max and modeled the trunk using a cylinder with 12 sides. Unwrapping this immediately and sending the uv's to Photoshop I quickly made the texture.
Once this was done I created two more textures, one being the coconuts and the other being the leaf.
These were taken into 3ds max and added to a plane to keep the poly count low but giving the tree the look of a slightly high poly
A quick render shows the effect this has with opacity layer really giving it the effect of a higher poly model.
What next...
So next I am going to create a few different instances of the leaves so they are not identical as in the real world and maybe create some other types of palm tree.
Also I am not 100% happy with the coconuts right now
Update..
So just spent a little bit of time sourcing out more Coconuts and editing them and also edited the leaf to make a brown version
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