<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6451325109738415367</id><updated>2011-09-18T09:40:15.496-07:00</updated><category term='Motion Capture'/><category term='3ds Max Modeling for Games'/><category term='Assessed Work'/><category term='UT3 Map'/><category term='Games Engine Design'/><category term='3D Models'/><title type='text'>Bert's Blog</title><subtitle type='html'>A Blog about all the stuff I am currently doing at University.  These include 3D modelling, Motion capture, Multi-player map creation and other projects Game related.  Software I use are Autodesk 3ds Max, Motionbuilder, Photoshop, Unreal Editor for Unreal Tournament 3 and other similar types of software</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://bertsblog.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://bertsblog.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Bert</name><uri>http://www.blogger.com/profile/16230801689044184879</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLZGCQCSIvI/AAAAAAAAACQ/yq0w3Fg2-n0/S220/IMGA0017.JPG'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>13</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6451325109738415367.post-1418410406131738542</id><published>2011-09-18T09:40:00.000-07:00</published><updated>2011-09-18T09:40:15.919-07:00</updated><title type='text'>Update on progress</title><content type='html'>Well it's been a long time since I last posted anything on this Blog which was entirely due to lack of time with the amount of work being done.  Hopefully within the next few weeks I will be able to rectify this with Models of Tanks, basics of Characters and little bit's and pieces for other projects like the Unreal Tournament Single player.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6451325109738415367-1418410406131738542?l=bertsblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bertsblog.blogspot.com/feeds/1418410406131738542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bertsblog.blogspot.com/2011/09/update-on-progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/1418410406131738542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/1418410406131738542'/><link rel='alternate' type='text/html' href='http://bertsblog.blogspot.com/2011/09/update-on-progress.html' title='Update on progress'/><author><name>Bert</name><uri>http://www.blogger.com/profile/16230801689044184879</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLZGCQCSIvI/AAAAAAAAACQ/yq0w3Fg2-n0/S220/IMGA0017.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6451325109738415367.post-6511483849880479353</id><published>2010-10-28T09:32:00.000-07:00</published><updated>2010-12-20T16:14:47.136-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='UT3 Map'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Engine Design'/><title type='text'>Unreal Tournament3 CTF Map Prep</title><content type='html'>OK&amp;nbsp;so my task for my Games Engine design course is to create a UT3 CTF (Capture the flag) map. &amp;nbsp;The first process involved is to create a Development diary showing basic ideas, notes, sketches&amp;nbsp;etc.. &amp;nbsp;The Dev Diary does not need to be neat just something I can refer to during production.&lt;br /&gt;&lt;br /&gt;I will not be posting the entire diary as most of this is hand written but some of the&amp;nbsp;separate&amp;nbsp;sketches/drawings I will scan in and show you :)&lt;br /&gt;&lt;br /&gt;The first Picture is a birds eye view of one half of my map. &amp;nbsp;The entire map will be symmetrical which continues the theme of UT3 (Part of my criteria) plus this will halve build time which is always good. &lt;br /&gt;It's only a first draft so may not be 100% accurate to what I finally make but 95% sure this will be the final result. &lt;br /&gt;&lt;br /&gt;Map shows weapon placements, general structure of buildings and object positions. &amp;nbsp;The design was based on a map from another game that I liked the layout of and then modified to fit the criteria of an interview I had with a hardcore Unreal player which can be found in the diary.&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;One Half Of Map&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TMmkmjM3P8I/AAAAAAAAAGQ/3DLyH6ptCYY/s1600/UT3+Map+Layout.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TMmkmjM3P8I/AAAAAAAAAGQ/3DLyH6ptCYY/s320/UT3+Map+Layout.jpg" width="231" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;I have also quickly added to the same picture showing directions a player can take showing 3 main routes a player can take&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;One Half Of Map (Directions of Play)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TMmk83bfjqI/AAAAAAAAAGU/w8-amFYPzEo/s1600/UT3+Map+Layout+Directions.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TMmk83bfjqI/AAAAAAAAAGU/w8-amFYPzEo/s320/UT3+Map+Layout+Directions.jpg" width="231" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Here is the first draught of my Light placement on the map. &amp;nbsp;All though the map will be set at night time there still has to be many many lights. &amp;nbsp;In fact I am estimating the Light map you see below will end up having atleast twice as many lights at the end.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Light Map&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TMmli6tLF8I/AAAAAAAAAGY/EanKC7SkAWE/s1600/UT3+Map+Layout+Light+Map.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TMmli6tLF8I/AAAAAAAAAGY/EanKC7SkAWE/s320/UT3+Map+Layout+Light+Map.jpg" width="226" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;The next Layout I made was to try and work out the scale of my map. &amp;nbsp;This proved very difficult as there are no real metric units in UT3 Editor just unreal units which don't really amount to anything. &amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;My aim was to get this as close as possible to help speed up the build process, but the first attempt was so far off the mark I entitled it 'Rubbish'&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Size Map 'Rubbish'&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TMv_enH3yPI/AAAAAAAAAGc/9Fot4UdUOi0/s1600/UT3+Map+Layout+Size+Map+Rubbish.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TMv_enH3yPI/AAAAAAAAAGc/9Fot4UdUOi0/s320/UT3+Map+Layout+Size+Map+Rubbish.jpg" width="267" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;The reason for this is that a medium size room in unreal is 1536 unit with and according to this map my entire playing area was only 960 units in width!!&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;So I decided to look at this from another angle. &amp;nbsp;Reference pictures are some of the most important and useful things to have so I created my own. &amp;nbsp;Going into the editor, I created 4 cube boxes with lighting, texture and a character for height reference.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;256x256 Cube&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TMwAgl7nJlI/AAAAAAAAAGg/8n1dARfmCRE/s1600/size+test+256x256+cube.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="249" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TMwAgl7nJlI/AAAAAAAAAGg/8n1dARfmCRE/s320/size+test+256x256+cube.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;512x512 Cube&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TMwAm-Ln3vI/AAAAAAAAAGk/CmzVkW59FHw/s1600/size+test+512x512+cube.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="249" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TMwAm-Ln3vI/AAAAAAAAAGk/CmzVkW59FHw/s320/size+test+512x512+cube.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;1024x1024 Cube&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TMwA3kOsz8I/AAAAAAAAAGo/Se_QISAqP8A/s1600/size+test+1024x1024+cube.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="249" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TMwA3kOsz8I/AAAAAAAAAGo/Se_QISAqP8A/s320/size+test+1024x1024+cube.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;2048x2048 Cube&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TMwA9oZWmrI/AAAAAAAAAGs/B5Y_HzTiiqA/s1600/size+test+2048x2048+cube.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="249" src="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TMwA9oZWmrI/AAAAAAAAAGs/B5Y_HzTiiqA/s320/size+test+2048x2048+cube.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;All Cubes&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TMwBGCnPHXI/AAAAAAAAAGw/h-FdZ5MXS10/s1600/size+test+all+cubes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" src="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TMwBGCnPHXI/AAAAAAAAAGw/h-FdZ5MXS10/s320/size+test+all+cubes.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;These gave me great insight into what size rooms should be and so helped me create my second Size Map&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;Size Map 2&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TMwCJn1Eq8I/AAAAAAAAAG0/8lsQAr_6L7Y/s1600/UT3+Map+Layout+Size+Map+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="301" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TMwCJn1Eq8I/AAAAAAAAAG0/8lsQAr_6L7Y/s320/UT3+Map+Layout+Size+Map+2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;This was much better than the first but still had problems. &amp;nbsp;The width (From top to bottom in this view) is still wrong and I could start to see that without getting stuck in this was going to be difficult. &amp;nbsp;So I decided to start Blocking In my scene using standard BSP just to get an idea of scale and gameplay. &amp;nbsp;No texture would be added at this point or weapons etc... Just lighting and BSP&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span"&gt;*A quick note* &amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span"&gt;If your reading this and are 'hey, what the hell is BSP please explain' here goes...&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span"&gt;In not too much detail, BSP&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: verdana, arial, sans-serif; font-size: 11px;"&gt;"Binary Space Partitioning"&amp;nbsp;&lt;/span&gt;is geometry in the level. &amp;nbsp;It can be very expensive to use (Memory&amp;nbsp;etc.) but is very useful for Blocking In a scene and getting a general idea of what your map needs to look like. &amp;nbsp;For the actual final build of the map I would use static mesh's for almost everything and not BSP. &amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;BSP Standard&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TMwNp0a-l5I/AAAAAAAAAG4/KMPJ3PdIFnI/s1600/BSP+Standard.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="239" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TMwNp0a-l5I/AAAAAAAAAG4/KMPJ3PdIFnI/s320/BSP+Standard.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Beta01 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Right here is a link to download my first beta for you to test.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;http://qdrive.net/CrazyBertElite/file/190940/4bd09&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;54a1a1d7b11352b3849e628227a&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Just unzip the file and copy CTF-SpacePort_Beta01.ut3&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;CTF-SpacePort_Beta01_LOC_int.upk&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;CTF-SpacePort_Beta01 (Type Configuration setting)&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Copy these files into Documents &amp;gt; MyGames &amp;gt; Unreal Tournament 3 &amp;gt; UTGame &amp;gt; Published &amp;gt; CookedPC &amp;gt; Custom Maps&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;And then start the game. &amp;nbsp;It should be in the Capture The Flag menu at the bottom now so enjoy!! :)&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Feedback will be great please... The UT3Readme.txt which came in the zipped file you downloaded gives you some details and what kind of feedback I need&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Thanks to everyone who helps!&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Some screen shots of Beta01&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Click on all Images to maximise&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Earth Shot&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TQ_wGH1PKUI/AAAAAAAAAG8/qN-BPR_O7D8/s1600/Earth+Shot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TQ_wGH1PKUI/AAAAAAAAAG8/qN-BPR_O7D8/s320/Earth+Shot.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Flag Shot&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TQ_wJg_RxCI/AAAAAAAAAHA/atV72JTZ6fg/s1600/Flag+Shot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TQ_wJg_RxCI/AAAAAAAAAHA/atV72JTZ6fg/s320/Flag+Shot.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Repair&amp;nbsp;Shot&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TQ_wMVRHD0I/AAAAAAAAAHE/7McEOx3xNYQ/s1600/SpaceShip+Repair.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TQ_wMVRHD0I/AAAAAAAAAHE/7McEOx3xNYQ/s320/SpaceShip+Repair.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Tower Shot&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TQ_wPbAkcsI/AAAAAAAAAHI/j4ynIxpElIo/s1600/Tower+Shot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TQ_wPbAkcsI/AAAAAAAAAHI/j4ynIxpElIo/s320/Tower+Shot.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Update&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;So it has been along time since I have actually updated this blog simply due to the fact that I have been so busy at uni. &amp;nbsp;Now though, it's almost xmas and I am free for a little while so I can catch up with personal projects&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Beta 1 Feedback&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;So beta 1 went well but there were a number of suggestions which was fantastic. &amp;nbsp;Here is the feedback list:-&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;Good Things....&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;1. &amp;nbsp;Lifts.... "Insane" but in a good way "Do not change these, I love them."&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;**Due to the fact the lifts are really fast and would give you whip lash in real life! &amp;nbsp;But I found lifts to be really slow in the game and considering they are the only ways to get into the bases they needed to be fast.**&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;2. &amp;nbsp;Teleporter's....These were also liked as much as the lifts&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;So.. &amp;nbsp;Really glad about the lifts and teleporter's being liked as these are the main points on the map to get to the flags.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;Bad Points....&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;1. &amp;nbsp;Weapon placement...."Can't find weapons" - Although there are 4 weapons on each side of the map he had problems finding any???&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;2. &amp;nbsp;Hole...."I can get out of map" - Missing blocking volume near flags&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;3. &amp;nbsp;Lifts...."Stuck on lifts" - Due to one person at bottom and one at top where the triggers are&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;4. &amp;nbsp;Doors...."They go black when they open/close" &amp;nbsp;- Only have static lighting on mover's currently to help with FPS&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;5. &amp;nbsp;Layout..."Don't know where to go! I have found our flag but where is their's?" &amp;nbsp;- Answer - Turn round!!!!&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;6. &amp;nbsp;Tower room...."The boxes for robots don't have glass" &amp;nbsp;- Erm very picky will explain why when I talk about my optimisation techniques&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;7. &amp;nbsp;Terrain......"Terrain is pointy, you will lose marks." - A student trying to be a lecturer!! &amp;nbsp;- my explanation was simple...This is my first beta and is being tested for game play only not how the map currently looks...hence why basic lighting and no height fog etc&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Beta02&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;So went through the feedback and added the following..&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Missing Blocking Volume added near flag&lt;/li&gt;&lt;li&gt;Changed centre lifts to jump pad&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;This is a major change to justify the fact that it is probably a bad idea to be dependent&amp;nbsp;solely&amp;nbsp;on the lifts&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Dynamic Lights added to all movers to stop shading affects (Doors and lifts)&lt;/li&gt;&lt;li&gt;Base arrows added in more places to help with navigation. &amp;nbsp;Also added base symbols&lt;/li&gt;&lt;li&gt;Post process volumes inside bases, which I have changed the property values of the shading to tint a blue/red colour respectively.&lt;/li&gt;&lt;li&gt;Terrain smoothed out&lt;/li&gt;&lt;li&gt;Changed slime volume to have Bio weapon blob texture as I always wanted it to look like it was radioactive&lt;/li&gt;&lt;li&gt;Foliage Volume....added to Fire Hydrant with 2 Bio weapon static meshes to multiply around the hydrant giving a leek effect&lt;/li&gt;&lt;li&gt;Removed weapon locker which was for test purposes only and replaced with rocket&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Beta02 Feedback&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;So once again this has been tested with all the new improvements and feedback was given&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;"Terrain still too pointy."&lt;/li&gt;&lt;li&gt;"Needs health in centre of map."&lt;/li&gt;&lt;li&gt;"All this open space and no guns!, just ammo and armour."&lt;/li&gt;&lt;/ul&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Beta03&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Added the following&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Smoothed out Terrain even more&lt;/li&gt;&lt;li&gt;Added Health in centre of map. &amp;nbsp;Positioned this above the slime as I felt it was not needed but as it was requested I obliged. &amp;nbsp;With this being above slime it gives the player a penalty if they miss the health they could land in the slime and further injure themselves.&lt;/li&gt;&lt;/ul&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Final Version&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Well it came a time that this needed to be handed in so no more beta versions could be fully tested.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In the final handed in version I did however add a few more things for visual effect that would not effect game play&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Height Fog&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Sun Height fog (Tinted yellow)&lt;/li&gt;&lt;li&gt;A grey misty fog for sky and mountains&lt;/li&gt;&lt;li&gt;A lighter grey mist on floor&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;These gave the map more depth and more of a night/dusk look which is what I planned for&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Problems to improve in the future&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Bots seem to have problems with the Jump pad section (Getting up and down). &amp;nbsp;A simple fix to help bots getting down would be too add path nodes on each ledge&lt;/li&gt;&lt;li&gt;Lighting....Although in editor mode before cooking the lighting was exactly how I wanted it. &amp;nbsp;After cooking however, the lighting all seemed to darken.&lt;/li&gt;&lt;li&gt;Bio rifle texture/Static mesh. &amp;nbsp;I was rushed to cook the final version and hand in at the end and forgot to create and save this to my own package. &amp;nbsp;So when in editor mode when you try and close this it will ask you save this package.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Optimisation&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Dynamic Lights. &amp;nbsp;Unamed_1 channel selected in light settings and movers so the dynamic light only affects these static mesh's and not everything within the light region&lt;/li&gt;&lt;li&gt;Textures. &amp;nbsp;Most of the textures on the map which took up the most space (memory) were selected and Light map resolution was overridden 32&lt;/li&gt;&lt;li&gt;Skydome. &amp;nbsp;Turned off blocking Volumes and Shading Properties&lt;/li&gt;&lt;li&gt;Static Mesh. &amp;nbsp;Selected all static mesh's that do not need dynamic light and switched off any properties that had to do with dynamic lighting...bacceptdynamiclights, bcastdynamicshadows etc&lt;/li&gt;&lt;li&gt;Earth and Moon. &amp;nbsp;Would only accept dynamic lighting so I added an extra directional light to the sky. &amp;nbsp;Changed it to a dynamic light and changed properties for light, earth and moon to also use the unamed_1 lighting channel.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Final Video&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/PdnJ3gP_g4Q?fs=1&amp;amp;hl=en_GB"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/PdnJ3gP_g4Q?fs=1&amp;amp;hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6451325109738415367-6511483849880479353?l=bertsblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bertsblog.blogspot.com/feeds/6511483849880479353/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bertsblog.blogspot.com/2010/10/unreal-tournament3-ctf-map-prep.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/6511483849880479353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/6511483849880479353'/><link rel='alternate' type='text/html' href='http://bertsblog.blogspot.com/2010/10/unreal-tournament3-ctf-map-prep.html' title='Unreal Tournament3 CTF Map Prep'/><author><name>Bert</name><uri>http://www.blogger.com/profile/16230801689044184879</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLZGCQCSIvI/AAAAAAAAACQ/yq0w3Fg2-n0/S220/IMGA0017.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_bsRKZb-3y1Q/TMmkmjM3P8I/AAAAAAAAAGQ/3DLyH6ptCYY/s72-c/UT3+Map+Layout.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6451325109738415367.post-6480460656010612176</id><published>2010-10-20T21:40:00.000-07:00</published><updated>2010-10-20T21:47:11.107-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Models'/><title type='text'>Viking Boat Tutorial Week 4</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TL_EHdA0u-I/AAAAAAAAAFA/cnfes8Q0VsM/s1600/Viking+Boat+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TL_EHdA0u-I/AAAAAAAAAFA/cnfes8Q0VsM/s320/Viking+Boat+1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TL_EIEXNL0I/AAAAAAAAAFE/lD_TZ-ywfFQ/s1600/Viking+Boat+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TL_EIEXNL0I/AAAAAAAAAFE/lD_TZ-ywfFQ/s320/Viking+Boat+2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TL_EIv9Vk_I/AAAAAAAAAFI/KD0fWefURqY/s1600/Viking+Boat+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TL_EIv9Vk_I/AAAAAAAAAFI/KD0fWefURqY/s320/Viking+Boat+3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TL_EJW2GwPI/AAAAAAAAAFM/Q644N3rqPxQ/s1600/Viking+Boat+4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TL_EJW2GwPI/AAAAAAAAAFM/Q644N3rqPxQ/s320/Viking+Boat+4.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Right well here is another simple low poly count model but this time is a bit more interesting. &amp;nbsp;Well if you like Viking Boats that is.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;This time I added some lighting though and rendered with light tracing which seem to give it a bit more depth, and because of this I did 4 renders this time (Mainly because I like the model ;))&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Some specs, which from now will be added out of my own interest&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Polys &amp;nbsp;416&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Tris &amp;nbsp; &amp;nbsp; 864&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Edges &amp;nbsp;876&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Verts &amp;nbsp; 466&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6451325109738415367-6480460656010612176?l=bertsblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bertsblog.blogspot.com/feeds/6480460656010612176/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bertsblog.blogspot.com/2010/10/viking-boat-tutorial-week-4.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/6480460656010612176'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/6480460656010612176'/><link rel='alternate' type='text/html' href='http://bertsblog.blogspot.com/2010/10/viking-boat-tutorial-week-4.html' title='Viking Boat Tutorial Week 4'/><author><name>Bert</name><uri>http://www.blogger.com/profile/16230801689044184879</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLZGCQCSIvI/AAAAAAAAACQ/yq0w3Fg2-n0/S220/IMGA0017.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_bsRKZb-3y1Q/TL_EHdA0u-I/AAAAAAAAAFA/cnfes8Q0VsM/s72-c/Viking+Boat+1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6451325109738415367.post-8233903852530762712</id><published>2010-10-19T14:33:00.000-07:00</published><updated>2010-10-19T20:37:56.011-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3ds Max Modeling for Games'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Models'/><title type='text'>Tutorials from 3ds Max Modeling for Games</title><content type='html'>Right so here I will be posting all my completed work from the great looking book by Andrew Gahan entitled,&amp;nbsp;3ds Max Modeling for Games. &amp;nbsp;This is part of my recommended reading by my Tutor and as I am trying to be a model student lately I will try and get this entire book finished!&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;Chapter 1&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;Low-poly Asset 1(30 minute tutorial) &lt;/span&gt;- Took a little longer as I was trying to juggle a book with one hand and my laptop with the other (Must buy some kind of book rest holder)&lt;br /&gt;&lt;br /&gt;In this tutorial I was to create a box, apply texture maps, UVW map it and then do some simple renders. &amp;nbsp;*Excited* This is actually the first time I have got to do some texturing in 3ds Max, which I have been so eager to do.&lt;br /&gt;&lt;br /&gt;So here is the first render (remember click to enlarge images)&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TL4NsoumelI/AAAAAAAAAEw/0HFe5tqM3Bk/s1600/Cardboard+box1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TL4NsoumelI/AAAAAAAAAEw/0HFe5tqM3Bk/s320/Cardboard+box1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;and finally another render but showing the under side of the box&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TL4OCtxx7SI/AAAAAAAAAE0/nM8zQAKFvnU/s1600/Cardboard+box1+underneath.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TL4OCtxx7SI/AAAAAAAAAE0/nM8zQAKFvnU/s320/Cardboard+box1+underneath.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Chapter 2&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;Low-poly Asset 2 (1-hour tutorial)&lt;/span&gt;&amp;nbsp;- I wish it had only taken this long&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Well this tutorial was full of stuff to do from different types of boolean techniques to Target welding and using object properties to make things see-through and backface cull options. &amp;nbsp;The idea was to create a barrel with all of these tools.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;All in all not too bad, was quite difficult compared to the box but I got through it. &amp;nbsp;It is not 100% perfect and in fact it's far from it but I decided that at my current stage of modelling I should not b too worried and just get on with it.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Again 2 rendered pictures, the first showing the top and front and the second showing the bottom&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Top&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TL5i-g0aSbI/AAAAAAAAAE4/AluPCuPxGXU/s1600/Barrel.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TL5i-g0aSbI/AAAAAAAAAE4/AluPCuPxGXU/s320/Barrel.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Bottom&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TL5jF67vquI/AAAAAAAAAE8/FixtlxGWwL8/s1600/Barrel+bottom.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TL5jF67vquI/AAAAAAAAAE8/FixtlxGWwL8/s320/Barrel+bottom.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6451325109738415367-8233903852530762712?l=bertsblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bertsblog.blogspot.com/feeds/8233903852530762712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bertsblog.blogspot.com/2010/10/tutorials-from-3ds-max-modeling-for.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/8233903852530762712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/8233903852530762712'/><link rel='alternate' type='text/html' href='http://bertsblog.blogspot.com/2010/10/tutorials-from-3ds-max-modeling-for.html' title='Tutorials from 3ds Max Modeling for Games'/><author><name>Bert</name><uri>http://www.blogger.com/profile/16230801689044184879</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLZGCQCSIvI/AAAAAAAAACQ/yq0w3Fg2-n0/S220/IMGA0017.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_bsRKZb-3y1Q/TL4NsoumelI/AAAAAAAAAEw/0HFe5tqM3Bk/s72-c/Cardboard+box1.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6451325109738415367.post-7095836216396060034</id><published>2010-10-18T09:13:00.000-07:00</published><updated>2010-12-21T07:26:49.629-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Motion Capture'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Models'/><title type='text'>Motion Capture</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;Prep Video 1&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Right here is the first kinda prep video for our Motion capture project.  This is group work, me being the performer on a really bad hair day in my bike trouser's.  Still it gave us a good idea to what we wanted to do.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="295" style="background-image: url(http://i3.ytimg.com/vi/bf7dHSwh0NA/hqdefault.jpg);" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/bf7dHSwh0NA?fs=1&amp;amp;hl=en_GB"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/bf7dHSwh0NA?fs=1&amp;amp;hl=en_GB" width="480" height="295" allowscriptaccess="never" allowfullscreen="true" wmode="transparent" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;My attempt at storyboard&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Here is a storyboard I drew as well no times added to it yet as this is just a draft for now. &amp;nbsp;Picture quality is not great but I will digitalise this eventually and update.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TLxy5nnPVRI/AAAAAAAAAEQ/u7GpMcpVK3g/s1600/DSC00321.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TLxy5nnPVRI/AAAAAAAAAEQ/u7GpMcpVK3g/s320/DSC00321.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Prep Video 2&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Another Video we took after refining some details/errors&lt;br /&gt;&lt;br /&gt;&lt;object height="295" style="background-image: url(http://i3.ytimg.com/vi/BFCE_NxpZVc/hqdefault.jpg);" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/BFCE_NxpZVc?fs=1&amp;amp;hl=en_GB"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/BFCE_NxpZVc?fs=1&amp;amp;hl=en_GB" width="480" height="295" allowscriptaccess="never" allowfullscreen="true" wmode="transparent" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Final Story board&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Final Story boards re-drawn by another member of the group&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TMYXzunjduI/AAAAAAAAAFQ/CA3jl01wA3A/s1600/scanned+story+board+full.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TMYXzunjduI/AAAAAAAAAFQ/CA3jl01wA3A/s320/scanned+story+board+full.jpg" width="207" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TMYX5oBPyMI/AAAAAAAAAFU/zL4NslD_JPc/s1600/scanned+story+board+full+part+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TMYX5oBPyMI/AAAAAAAAAFU/zL4NslD_JPc/s320/scanned+story+board+full+part+2.jpg" width="232" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;Then edited by me in Photoshop and words/times added&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TMYYNLh5KOI/AAAAAAAAAFY/RmEDt-HitTg/s1600/Story+Board+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TMYYNLh5KOI/AAAAAAAAAFY/RmEDt-HitTg/s320/Story+Board+3.jpg" width="73" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;First Model for our scene&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: red;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Below is a simple Model of a tree I created to export from 3ds Max and into Motion Builder! &amp;nbsp;Not sure exactly how to do this at this point but will be&amp;nbsp;researching&amp;nbsp;into this shortly&lt;br /&gt;&lt;br /&gt;Model was created using a basic cylinder for the main part of the tree and then to make the branches I simply created a line (wavy). &amp;nbsp;Once I was happy with the line I selected a polygon from the main part of the tree and selected extrude along line from the options menu. &amp;nbsp;At this point I cannot be too sure about scale though as I have no idea the size of the surfer dude will be in motion builder, but from what I have seen I should be able to fix this very quickly.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TMdmpjTcmHI/AAAAAAAAAFg/F5dgbUjZIIQ/s1600/Tree+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TMdmpjTcmHI/AAAAAAAAAFg/F5dgbUjZIIQ/s320/Tree+2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Second Model for our Scene&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Next I created a Axe in 3ds Max using cylinders and squares. &amp;nbsp;These were converted to editable poly's and using a reference image from google images I produced the following&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TRCmj9kzs9I/AAAAAAAAAHM/ZV2j7uza-48/s1600/Axe+for+Mo-Cap+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TRCmj9kzs9I/AAAAAAAAAHM/ZV2j7uza-48/s320/Axe+for+Mo-Cap+3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Again as you can see a very simple model as I did not want anything too complicated for the scene as this would be the first time myself and the group were to do motion capture and did not want to complicate things&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Final&amp;nbsp;Preparation&amp;nbsp;for Motion Capture&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Before the capture we needed to finalise the Moves and Shot list. &amp;nbsp;These would assist us on the day of capture with what we wanted to achieve.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Move/Motion List&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TRCpFHQS5jI/AAAAAAAAAHQ/SLmAEFnxMhk/s1600/motionlist1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="308" src="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TRCpFHQS5jI/AAAAAAAAAHQ/SLmAEFnxMhk/s320/motionlist1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TRCpQW1lbHI/AAAAAAAAAHU/O0DHCaLbYWk/s1600/optmotionlist.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="311" src="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TRCpQW1lbHI/AAAAAAAAAHU/O0DHCaLbYWk/s320/optmotionlist.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Questions Of Motion List&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;These were a basic quick check to make sure the Motion List was correct&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TRCpyGl_1DI/AAAAAAAAAHY/UiUcaXQKoGs/s1600/questionsofmotionlist.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="270" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TRCpyGl_1DI/AAAAAAAAAHY/UiUcaXQKoGs/s320/questionsofmotionlist.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Shot List&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TRCp_88nKjI/AAAAAAAAAHc/rlA9iMVEwgY/s1600/shotlist1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TRCp_88nKjI/AAAAAAAAAHc/rlA9iMVEwgY/s320/shotlist1.jpg" width="233" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TRCqAdG-1wI/AAAAAAAAAHg/3YOkcju34gg/s1600/shotlist2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TRCqAdG-1wI/AAAAAAAAAHg/3YOkcju34gg/s320/shotlist2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;As you can the shot list is very important. &amp;nbsp;It contains the file names which the software technician would need to name all files correctly during the capture. &amp;nbsp;Also information for the director and choreographer to make sure the performer is performing the moves to the times on the shot list and the correct moves are performed.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Capture Day&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;So now is the day of capture. &amp;nbsp;The group is fully prepared and we have 4 hours of capture time in the capture studio using the Vicon system&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Capture Video's&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Some video's for my future reference and your amusement ;)&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Some Practice&lt;/span&gt;&lt;/div&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/S7b79axM1cw?fs=1&amp;amp;hl=en_GB"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/S7b79axM1cw?fs=1&amp;amp;hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Skipping &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/EwCJloMrnnI?fs=1&amp;amp;hl=en_GB"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/EwCJloMrnnI?fs=1&amp;amp;hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Stretching &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/H3mzKeLeOPM?fs=1&amp;amp;hl=en_GB"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/H3mzKeLeOPM?fs=1&amp;amp;hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Chopping 1 &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/isboZrTacGk?fs=1&amp;amp;hl=en_GB"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/isboZrTacGk?fs=1&amp;amp;hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Chopping 2 &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5J68MUimG4c?fs=1&amp;amp;hl=en_GB"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5J68MUimG4c?fs=1&amp;amp;hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Axe Stuck with Foot Pull 1 &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/3srJiLZPiRU?fs=1&amp;amp;hl=en_GB"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/3srJiLZPiRU?fs=1&amp;amp;hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Axe with Foot Pull 2 &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/sO0y6HWA9IE?fs=1&amp;amp;hl=en_GB"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/sO0y6HWA9IE?fs=1&amp;amp;hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Motion Builder &lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Our next task was to each take a scene that we captured, and using Motion Builder we were to clean up the data. &amp;nbsp;Cleaning the data meant sorting out any occlusion problems we had and any data that moved away from the motion data points.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;What the Optical Data Looks Like&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/jfnbV0fVVKs?fs=1&amp;amp;hl=en_GB"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/jfnbV0fVVKs?fs=1&amp;amp;hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;3DS Max Models&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;So After lot's of research I found that the easiest way to get my Tree and Axe model into our capture scene was to use the FBX plugin from Autodesk. &amp;nbsp;This made it really simple as I only needed to click a few options and the models were converted to a FBX format and ready to import into Motion builder&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Data&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;So once each member had cleaned up the scenes and had baked the optical data to the surfer characters rig it was time for me to put all the data together in one flowing scene.&lt;br /&gt;&lt;br /&gt;This was simply done in Motion Builder using the story mode. &amp;nbsp;Dragging and dropping each scene into the&amp;nbsp;time-line&amp;nbsp;and then matching up a certain point from&amp;nbsp;beginning&amp;nbsp;to end of each scene. &amp;nbsp;Then using options such as frame start/end and ghosting to check the scenes matched properly.&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Camera/Rendering&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;&lt;/span&gt;The scene once all put together was then handed over by me to the director who added camera's and rendered the scene&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Sound&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;&lt;/span&gt;The scene was then passed to the sound editor who added the sounds to the scene&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TRDA5Ng1cOI/AAAAAAAAAH8/ceDbe5QnUnw/s1600/soundlist1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="255" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TRDA5Ng1cOI/AAAAAAAAAH8/ceDbe5QnUnw/s320/soundlist1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;More Documentation&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Here is some more documentation that was required&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TRDAw7xmDnI/AAAAAAAAAHo/cNFkDZAWays/s1600/flowchart1n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="188" src="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TRDAw7xmDnI/AAAAAAAAAHo/cNFkDZAWays/s320/flowchart1n.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TRDAxr3_ILI/AAAAAAAAAHs/WOXkTzoDNUg/s1600/flowchart2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TRDAxr3_ILI/AAAAAAAAAHs/WOXkTzoDNUg/s320/flowchart2.jpg" width="255" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TRDAyEg55NI/AAAAAAAAAHw/P6t4oAk1UkM/s1600/flowchart3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TRDAyEg55NI/AAAAAAAAAHw/P6t4oAk1UkM/s320/flowchart3.jpg" width="281" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TRDAywu2T2I/AAAAAAAAAH0/LmnQCj_-4js/s1600/flowchart4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TRDAywu2T2I/AAAAAAAAAH0/LmnQCj_-4js/s320/flowchart4.jpg" width="242" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TRDAzSgX3xI/AAAAAAAAAH4/EcZzp3cIWp0/s1600/flowchart5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="263" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TRDAzSgX3xI/AAAAAAAAAH4/EcZzp3cIWp0/s320/flowchart5.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: red; font-size: x-large;"&gt;Final Video&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;There is some more bits and bobs to be added yet but until I can find these from other group members I will finish up here and add the final video for you guys/gals to see.....enjoy&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;object style="height: 390px; width: 640px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-KHnXb6wI1Q?version=3"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/-KHnXb6wI1Q?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6451325109738415367-7095836216396060034?l=bertsblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bertsblog.blogspot.com/feeds/7095836216396060034/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bertsblog.blogspot.com/2010/10/motion-capture.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/7095836216396060034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/7095836216396060034'/><link rel='alternate' type='text/html' href='http://bertsblog.blogspot.com/2010/10/motion-capture.html' title='Motion Capture'/><author><name>Bert</name><uri>http://www.blogger.com/profile/16230801689044184879</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLZGCQCSIvI/AAAAAAAAACQ/yq0w3Fg2-n0/S220/IMGA0017.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_bsRKZb-3y1Q/TLxy5nnPVRI/AAAAAAAAAEQ/u7GpMcpVK3g/s72-c/DSC00321.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6451325109738415367.post-5137834898245445680</id><published>2010-10-17T08:38:00.000-07:00</published><updated>2010-10-19T14:16:55.420-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Models'/><title type='text'>3D Skip Tutorial Week 3</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TLsXV18yI4I/AAAAAAAAAEE/PI1hHDERi3w/s1600/Skip1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TLsXV18yI4I/AAAAAAAAAEE/PI1hHDERi3w/s320/Skip1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TLsXW6th0iI/AAAAAAAAAEI/ZQnmd76hhAg/s1600/skip2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TLsXW6th0iI/AAAAAAAAAEI/ZQnmd76hhAg/s320/skip2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TLsXXho8S8I/AAAAAAAAAEM/xJVPYNOcT3w/s1600/skip_wireframe.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TLsXXho8S8I/AAAAAAAAAEM/xJVPYNOcT3w/s320/skip_wireframe.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;As you can see a basic skip created here. &amp;nbsp;Not much to tell really, just used a box and then used tools like bevel, extrude, inset. &amp;nbsp;Then sliced and diced the box into a quarter of what you see now (Should have taken a screen print of this). &amp;nbsp;Once happy with angles etc I added 2 set's of symmetry to create a full skip. &amp;nbsp;For future when I have time I will try and add texture etc to it but as we have not yet covered this and won't till about week 6 it will have to do for now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6451325109738415367-5137834898245445680?l=bertsblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bertsblog.blogspot.com/feeds/5137834898245445680/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bertsblog.blogspot.com/2010/10/3d-skip-tutorial-week-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/5137834898245445680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/5137834898245445680'/><link rel='alternate' type='text/html' href='http://bertsblog.blogspot.com/2010/10/3d-skip-tutorial-week-3.html' title='3D Skip Tutorial Week 3'/><author><name>Bert</name><uri>http://www.blogger.com/profile/16230801689044184879</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLZGCQCSIvI/AAAAAAAAACQ/yq0w3Fg2-n0/S220/IMGA0017.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_bsRKZb-3y1Q/TLsXV18yI4I/AAAAAAAAAEE/PI1hHDERi3w/s72-c/Skip1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6451325109738415367.post-1033126629682624690</id><published>2010-10-16T00:22:00.000-07:00</published><updated>2010-10-19T14:17:17.886-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Models'/><title type='text'>Glock Practice</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLjhR0KFcgI/AAAAAAAAAD8/sydkna1PvKQ/s1600/Glock3dmodel.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLjhR0KFcgI/AAAAAAAAAD8/sydkna1PvKQ/s320/Glock3dmodel.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TLjhSuJfwbI/AAAAAAAAAEA/YY9e1hF-Ru4/s1600/GlockwithTrigger.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TLjhSuJfwbI/AAAAAAAAAEA/YY9e1hF-Ru4/s320/GlockwithTrigger.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Something have yet to finish. &amp;nbsp;Just a quick practice really before I start my assignment which is to create a real life weapon using blue prints found on the web. &amp;nbsp;Started this just to quickly assess what difficulties I may come across and practice some techniques I have yet not met in the tutorials at uni. &amp;nbsp;Will finish and update this eventually.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6451325109738415367-1033126629682624690?l=bertsblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bertsblog.blogspot.com/feeds/1033126629682624690/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bertsblog.blogspot.com/2010/10/glock-practice.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/1033126629682624690'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/1033126629682624690'/><link rel='alternate' type='text/html' href='http://bertsblog.blogspot.com/2010/10/glock-practice.html' title='Glock Practice'/><author><name>Bert</name><uri>http://www.blogger.com/profile/16230801689044184879</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLZGCQCSIvI/AAAAAAAAACQ/yq0w3Fg2-n0/S220/IMGA0017.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLjhR0KFcgI/AAAAAAAAAD8/sydkna1PvKQ/s72-c/Glock3dmodel.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6451325109738415367.post-8038281688947866501</id><published>2010-10-16T00:15:00.000-07:00</published><updated>2010-10-19T14:17:37.267-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Models'/><title type='text'>3D Pencil Tutorial Week 2</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLjf1qgL_3I/AAAAAAAAAD0/gLyT3kcKXtM/s1600/3DPencilKeyboardTutorial.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLjf1qgL_3I/AAAAAAAAAD0/gLyT3kcKXtM/s320/3DPencilKeyboardTutorial.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TLjf23WLOqI/AAAAAAAAAD4/F8NEXd-rRQ4/s1600/3DPencilKeyboardTutorialWireframe.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TLjf23WLOqI/AAAAAAAAAD4/F8NEXd-rRQ4/s320/3DPencilKeyboardTutorialWireframe.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Using Keyboard Entry to Create a pencil using standard primitives and Boolean operations. Again rendered normally and with forced Wire-frame.&amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6451325109738415367-8038281688947866501?l=bertsblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bertsblog.blogspot.com/feeds/8038281688947866501/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bertsblog.blogspot.com/2010/10/using-keyboard-entry-to-create-pencil.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/8038281688947866501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/8038281688947866501'/><link rel='alternate' type='text/html' href='http://bertsblog.blogspot.com/2010/10/using-keyboard-entry-to-create-pencil.html' title='3D Pencil Tutorial Week 2'/><author><name>Bert</name><uri>http://www.blogger.com/profile/16230801689044184879</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLZGCQCSIvI/AAAAAAAAACQ/yq0w3Fg2-n0/S220/IMGA0017.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLjf1qgL_3I/AAAAAAAAAD0/gLyT3kcKXtM/s72-c/3DPencilKeyboardTutorial.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6451325109738415367.post-1698347105662478265</id><published>2010-10-15T16:00:00.000-07:00</published><updated>2010-10-19T14:17:55.233-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Models'/><title type='text'>3D Chair Tutorial Week 2</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TLjbtJerCxI/AAAAAAAAADk/Ft6chZEq9dE/s1600/3DChair.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TLjbtJerCxI/AAAAAAAAADk/Ft6chZEq9dE/s320/3DChair.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TLjbuNTbAzI/AAAAAAAAADo/-TlReWCTETM/s1600/3DChairWireFrame.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TLjbuNTbAzI/AAAAAAAAADo/-TlReWCTETM/s320/3DChairWireFrame.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="MsoNormal"&gt;The tubular frames of the chairs you see above were created by drawing one half the shape, then mirroring a copy of the shape, attaching the two shapes together, deleting redundant vertices then lofting a circle shape on to the path and optimising the resulting Lofted object.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;It is impossible to draw a line based object in three dimensions using a mouse. The only option is to use keyboard entry. This exercise was designed to further my understanding of spatial awareness, coordinate systems and precision modelling. &amp;nbsp;Finally a rendered image and the latter image rendered with forced&amp;nbsp;wire-frame.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6451325109738415367-1698347105662478265?l=bertsblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bertsblog.blogspot.com/feeds/1698347105662478265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bertsblog.blogspot.com/2010/10/3d-chair-tutorial-week-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/1698347105662478265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/1698347105662478265'/><link rel='alternate' type='text/html' href='http://bertsblog.blogspot.com/2010/10/3d-chair-tutorial-week-2.html' title='3D Chair Tutorial Week 2'/><author><name>Bert</name><uri>http://www.blogger.com/profile/16230801689044184879</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLZGCQCSIvI/AAAAAAAAACQ/yq0w3Fg2-n0/S220/IMGA0017.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_bsRKZb-3y1Q/TLjbtJerCxI/AAAAAAAAADk/Ft6chZEq9dE/s72-c/3DChair.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6451325109738415367.post-9018406887607871376</id><published>2010-10-15T15:53:00.000-07:00</published><updated>2010-10-19T14:18:09.760-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Models'/><title type='text'>Dining Room Tutorial Week 1</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TLjaX8cokoI/AAAAAAAAADY/rv1KtQ2A_qk/s1600/Mv002590_Dining_Room_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TLjaX8cokoI/AAAAAAAAADY/rv1KtQ2A_qk/s320/Mv002590_Dining_Room_1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TLjaZBfGrdI/AAAAAAAAADc/R1-0yqRc05c/s1600/Mv002590_Dining_Room_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TLjaZBfGrdI/AAAAAAAAADc/R1-0yqRc05c/s320/Mv002590_Dining_Room_2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TLjaZ6YhiaI/AAAAAAAAADg/tP2y78Eyk2M/s1600/Mv002590_Dining_Room_3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TLjaZ6YhiaI/AAAAAAAAADg/tP2y78Eyk2M/s320/Mv002590_Dining_Room_3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Slightly more advanced for week 1. &amp;nbsp;The Tutorial was to get used to using basic primitive shapes in 3ds Max. Still no rendering done and again only adding a standard material to help with the visual effect.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6451325109738415367-9018406887607871376?l=bertsblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bertsblog.blogspot.com/feeds/9018406887607871376/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bertsblog.blogspot.com/2010/10/dining-room-tutorial-week-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/9018406887607871376'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/9018406887607871376'/><link rel='alternate' type='text/html' href='http://bertsblog.blogspot.com/2010/10/dining-room-tutorial-week-1.html' title='Dining Room Tutorial Week 1'/><author><name>Bert</name><uri>http://www.blogger.com/profile/16230801689044184879</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLZGCQCSIvI/AAAAAAAAACQ/yq0w3Fg2-n0/S220/IMGA0017.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_bsRKZb-3y1Q/TLjaX8cokoI/AAAAAAAAADY/rv1KtQ2A_qk/s72-c/Mv002590_Dining_Room_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6451325109738415367.post-1816508983641072242</id><published>2010-10-15T15:43:00.000-07:00</published><updated>2010-10-19T14:18:40.655-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Models'/><title type='text'>3D Desk Tutorial Week 1</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLjYH87-u8I/AAAAAAAAADU/cB0y9ok6LwE/s1600/3DDeskMV002590.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLjYH87-u8I/AAAAAAAAADU/cB0y9ok6LwE/s320/3DDeskMV002590.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;A basic tutorial to help with navigation around 3ds Max, simple yet effective. &amp;nbsp;Only standard material added and not rendered as you can clearly see.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6451325109738415367-1816508983641072242?l=bertsblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bertsblog.blogspot.com/feeds/1816508983641072242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bertsblog.blogspot.com/2010/10/3d-desk-tutorial-week-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/1816508983641072242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/1816508983641072242'/><link rel='alternate' type='text/html' href='http://bertsblog.blogspot.com/2010/10/3d-desk-tutorial-week-1.html' title='3D Desk Tutorial Week 1'/><author><name>Bert</name><uri>http://www.blogger.com/profile/16230801689044184879</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLZGCQCSIvI/AAAAAAAAACQ/yq0w3Fg2-n0/S220/IMGA0017.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLjYH87-u8I/AAAAAAAAADU/cB0y9ok6LwE/s72-c/3DDeskMV002590.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6451325109738415367.post-7284232951519518092</id><published>2010-10-14T10:22:00.000-07:00</published><updated>2010-10-14T10:22:16.006-07:00</updated><title type='text'>The Oldest Game I have played...Review Full</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;This was a 200 word Max review but I decided to create this one as to me it was more interesting then cut it down for the hand in. Maybe even add a link for anyone interested.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;  &lt;br /&gt;&lt;div class="MsoNormal"&gt;If the question is interpreted as it is then I am sure most of anybody would be writing 200 word reviews about Pac-Man or Asteroids but for the sake of the reader I will interpret this as the eldest first game I played.&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TLc1ztqGHcI/AAAAAAAAAC8/TDYZ-HviDuY/s1600/Start+up+paperboy.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TLc1ztqGHcI/AAAAAAAAAC8/TDYZ-HviDuY/s1600/Start+up+paperboy.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;div class="MsoNormal"&gt;&lt;a href="http://www.mobygames.com/game/cpc/paperboy/screenshots/gameShotId,132901/"&gt;http://www.mobygames.com/game/cpc/paperboy/screenshots/gameShotId,132901/&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;The year escapes me but it would have been late 80’s.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I first played this game on my Grandfather’s Amstrad CPC 464 in Colour, I state colour as I believe there was a green monitor version (He was posh).&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="mso-spacerun: yes;"&gt;&lt;/span&gt;Originally created as an arcade game in 1984 by Atari games, Paperboy was a game where you assumed the role of a Paperboy and delivered newspapers to your subscribers along your route on a bicycle. &lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;Basic Game Play&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Starting up the game you had a selection of difficulties which were Easy ST, Middle RD or Hard Way.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TLc2wlkNQWI/AAAAAAAAADA/H91RcKPoO-8/s1600/paperboy+route.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TLc2wlkNQWI/AAAAAAAAADA/H91RcKPoO-8/s1600/paperboy+route.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;Difficulty Menu&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;a href="http://www.gameguru.in/action/2007/31/ten-new-titles-announced-for-the-xbox-live-arcade-xbla/"&gt;http://www.gameguru.in/action/2007/31/ten-new-titles-announced-for-the-xbox-live-arcade-xbla/&lt;/a&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Once you selected your route you started the first of seven days of deliveries.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The bicycle would continuously move although you could slow down and speed up, stopping would not happen till the end of the round.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Delivering only to your subscriber’s accurately into a post box which was located variously right by the house or by the pavement, would score a bonus which was ideal but you had unlimited attempts at delivering a paper although you did not carry an unlimited amount of papers.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Failing to post a paper however, could lead you to lose subscribers or even damage the houses (Smashing closed windows), if you were inaccurate.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TLc3JdcFhLI/AAAAAAAAADE/qlaKKzdFAgU/s1600/paperboy+house.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TLc3JdcFhLI/AAAAAAAAADE/qlaKKzdFAgU/s1600/paperboy+house.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;Colour house with car collision&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;To aid this, the house’s with subscriptions were highlighted in full colour whereas houses without were dark and shaded. &amp;nbsp;&amp;nbsp;&lt;a href="http://www.mobygames.com/game/cpc/paperboy/screenshots/gameShotId,132908/"&gt;http://www.mobygames.com/game/cpc/paperboy/screenshots/gameShotId,132908/&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;If you did pass a house which was dark and shaded this was not to be ignored for the other object of the game was to vandalise these houses as well as anything else you could hit in the street for extra bonus points.&lt;/div&gt;&lt;div class="MsoNormal"&gt;Obstacles however were scattered around in many forms.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Grids, cats, people, cars, dogs, street fights, bee’s and many more.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;If you were to collide with any of these it would result in the loss of a life (picture above shows this) followed with&lt;span class="Apple-style-span" style="color: white;"&gt; &lt;/span&gt;&lt;span class="apple-style-span"&gt;&lt;span style="font-family: Arial, sans-serif; font-size: 10pt; line-height: 115%;"&gt;&lt;span class="Apple-style-span" style="color: white;"&gt;%#@*! and SMACK&lt;/span&gt;&lt;/span&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt; line-height: 115%;"&gt;!&lt;/span&gt;&amp;nbsp;depending on what you hit.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TLc35eRztKI/AAAAAAAAADI/vwFsR9GsLe0/s1600/bonus+round.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TLc35eRztKI/AAAAAAAAADI/vwFsR9GsLe0/s1600/bonus+round.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt; line-height: 115%;"&gt;&lt;i&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Arial, sans-serif; font-size: 10pt; line-height: 115%;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: white;"&gt;Bonus round&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="apple-style-span"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt; line-height: 115%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;At the end of your day, you were given a timed bonus track to rack up those points.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;a href="http://www.mobygames.com/game/cpc/paperboy/screenshots/gameShotId,132911/"&gt;http://www.mobygames.com/game/cpc/paperboy/screenshots/gameShotId,132911/&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TLc4yV1R7uI/AAAAAAAAADM/bhNC3FdtCXg/s1600/Daily+report.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TLc4yV1R7uI/AAAAAAAAADM/bhNC3FdtCXg/s1600/Daily+report.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="apple-style-span"&gt;&lt;span style="font-family: Arial, sans-serif; font-size: 10pt; line-height: 115%;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: white;"&gt;Daily Report&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Like all games at the end of the day you were presented with a report on how you did.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;You’re score, losses or gained subscribers, and the amount of lives remaining for the next day’s paper round.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;a href="http://www.mobygames.com/game/cpc/paperboy/screenshots/gameShotId,132912/"&gt;http://www.mobygames.com/game/cpc/paperboy/screenshots/gameShotId,132912/&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TLc45NSPt_I/AAAAAAAAADQ/ooenXUkks8A/s1600/hall+of+fame.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TLc45NSPt_I/AAAAAAAAADQ/ooenXUkks8A/s1600/hall+of+fame.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="apple-style-span"&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt; line-height: 115%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman'; font-size: medium; line-height: normal;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: Arial, sans-serif; font-size: 10pt; line-height: 14px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="apple-style-span"&gt;&lt;span style="font-family: Arial, sans-serif; font-size: 10pt; line-height: 115%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman'; font-size: medium; line-height: normal;"&gt;&lt;span style="font-family: Arial, sans-serif; font-size: 10pt; line-height: 14px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: white;"&gt;Hall of Fame&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="apple-style-span"&gt;&lt;span style="font-family: Arial, sans-serif; font-size: 10pt; line-height: 115%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman'; font-size: medium; line-height: normal;"&gt;&lt;b&gt;&lt;span style="font-family: Arial, sans-serif; font-size: 10pt; line-height: 14px;"&gt;&lt;span class="Apple-style-span" style="color: white;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="apple-style-span"&gt;&lt;span style="font-family: Arial, sans-serif; font-size: 10pt; line-height: 115%;"&gt;&lt;span class="Apple-style-span" style="color: white;"&gt;A Hall of fame was presented when the game came to an end.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 14px;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;a href="http://www.mobygames.com/game/cpc/paperboy/screenshots/gameShotId,132914/"&gt;http://www.mobygames.com/game/cpc/paperboy/screenshots/gameShotId,132914/&lt;/a&gt;&lt;span class="apple-style-span"&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt; line-height: 115%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Amazingly this game was reinvented on many platforms for years to come and even sequels would arrive in 1991-1992 with Paperboy 2.&lt;/div&gt;&lt;div class="MsoNormal"&gt;Platforms which this game can be played are Amiga, Amstrad CPC, Apple IIgs, Atari ST, Blackberry, Xbox 360, Game Boy, Dos and many more proving that this game was and is still a good fun addictive game.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;More platforms this game can be played on can be found at &lt;a href="http://www.mobygames.com/game/paperboy"&gt;http://www.mobygames.com/game/paperboy&lt;/a&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6451325109738415367-7284232951519518092?l=bertsblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bertsblog.blogspot.com/feeds/7284232951519518092/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bertsblog.blogspot.com/2010/10/oldest-game-i-have-playedreview-full.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/7284232951519518092'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/7284232951519518092'/><link rel='alternate' type='text/html' href='http://bertsblog.blogspot.com/2010/10/oldest-game-i-have-playedreview-full.html' title='The Oldest Game I have played...Review Full'/><author><name>Bert</name><uri>http://www.blogger.com/profile/16230801689044184879</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLZGCQCSIvI/AAAAAAAAACQ/yq0w3Fg2-n0/S220/IMGA0017.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_bsRKZb-3y1Q/TLc1ztqGHcI/AAAAAAAAAC8/TDYZ-HviDuY/s72-c/Start+up+paperboy.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6451325109738415367.post-3574485447935395232</id><published>2010-10-13T18:52:00.000-07:00</published><updated>2010-10-27T20:11:12.706-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Assessed Work'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Models'/><title type='text'>Alley Assessed Work</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Week 2&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;A basic Alley scene with standard material&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLZf2Kn-IsI/AAAAAAAAACw/Rsnsmjn9Zhg/s1600/AlleyTutorial.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLZf2Kn-IsI/AAAAAAAAACw/Rsnsmjn9Zhg/s320/AlleyTutorial.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TLZf2yyqSRI/AAAAAAAAAC0/9WO6WWuL5Hw/s1600/AlleyTutorialprt2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TLZf2yyqSRI/AAAAAAAAAC0/9WO6WWuL5Hw/s320/AlleyTutorialprt2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Right well this is one of my first Assessed tutorials for my 3D course. &amp;nbsp;Very basic really using box's to create this block affect but interesting to show how quickly this can be done and I am talking about minutes. &amp;nbsp;This was created using a 2D map (shown below) and just using this map to create box's and Planes in 3ds Max.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TLZh8nZJPKI/AAAAAAAAAC4/j4Nubb4OTHg/s1600/Alley+Plan.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TLZh8nZJPKI/AAAAAAAAAC4/j4Nubb4OTHg/s320/Alley+Plan.jpg" width="253" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 11px;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 11px;"&gt;&lt;i&gt;&lt;b&gt;Right a quick update on this. &amp;nbsp;Noticed some errors on this work, Fire door was floating a little when I used pro boolean which caused an unwanted step and I did not like my scaling too much so I have altered this. &amp;nbsp;Also fully rendered and added materials with&amp;nbsp;variant&amp;nbsp;shades of grey/black so certain things are more clearly seen.&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 11px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TLx9ymQJxvI/AAAAAAAAAEU/YuULobP6WGI/s1600/Alley+Tutorial+final+and+rendered.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TLx9ymQJxvI/AAAAAAAAAEU/YuULobP6WGI/s320/Alley+Tutorial+final+and+rendered.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 11px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Week 3&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;This week we have been asked to add in a light on the&amp;nbsp;ceiling&amp;nbsp;of the delivery entrance. &amp;nbsp;This is created using a chamfer cylinder with tricks such as extrude and symmetry.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TLylNu3DZ8I/AAAAAAAAAEc/WEgn0Er30Vg/s1600/Alley_Light_Close.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TLylNu3DZ8I/AAAAAAAAAEc/WEgn0Er30Vg/s320/Alley_Light_Close.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;I then added the same material and did a whole scene render as before&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TLylgO3iiSI/AAAAAAAAAEg/GO9k4gkuPTQ/s1600/Alley_Light_CameraView.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TLylgO3iiSI/AAAAAAAAAEg/GO9k4gkuPTQ/s320/Alley_Light_CameraView.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;Also this week I have been asked to make a broken window for the window alcove I created in week 2. &amp;nbsp;This was done using planes and box's with techniques such as extrude, attach, creating a path and lofting, swift loop and more&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;First picture is rendered but I added no material which actually looked better as you could see more detail in this shot&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TLzdgVrVflI/AAAAAAAAAEk/t47hDiFpyEs/s1600/Alley_Window_Close.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TLzdgVrVflI/AAAAAAAAAEk/t47hDiFpyEs/s320/Alley_Window_Close.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;Then with the same render I added material to match the rest of the scene&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TLzdt3EUITI/AAAAAAAAAEo/QPJi92LRCHM/s1600/Alley_Window_Close_Material.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TLzdt3EUITI/AAAAAAAAAEo/QPJi92LRCHM/s320/Alley_Window_Close_Material.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;And finally a full scene render, although you cannot really see the window from this angle&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLzd8CbXq8I/AAAAAAAAAEs/UCbBngYY9IM/s1600/Alley_Window_Scene.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLzd8CbXq8I/AAAAAAAAAEs/UCbBngYY9IM/s320/Alley_Window_Scene.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: xx-large;"&gt;Week 4&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;This weeks task was to create the dumpster's and fence. &amp;nbsp;No new techniques used to create these that I can think of just basic symmetry, bevel, extrude, weld, target weld like previous stuff.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;So first up is my dumpster. &amp;nbsp;Its like a big industrial dumpster that some sort of machine would come along and pick up via the handles created&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;Front&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TMjoWa3YbNI/AAAAAAAAAFk/XMGEWU1UB9w/s1600/Dumpster.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_bsRKZb-3y1Q/TMjoWa3YbNI/AAAAAAAAAFk/XMGEWU1UB9w/s320/Dumpster.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;Rear&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TMjoXFjhZmI/AAAAAAAAAFo/ilLeQrmAScQ/s1600/Dumpster+rear.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TMjoXFjhZmI/AAAAAAAAAFo/ilLeQrmAScQ/s320/Dumpster+rear.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;Wireframes&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TMjoX6WMECI/AAAAAAAAAFs/j7E47e93a_Q/s1600/Dumpster+Wireframe.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="242" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TMjoX6WMECI/AAAAAAAAAFs/j7E47e93a_Q/s320/Dumpster+Wireframe.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TMjoYRh6PjI/AAAAAAAAAFw/iXwH-3Zzs3s/s1600/Dumpster+Wireframe+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="232" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TMjoYRh6PjI/AAAAAAAAAFw/iXwH-3Zzs3s/s320/Dumpster+Wireframe+2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TMjoZlVHMrI/AAAAAAAAAF0/O-jR5-kh7kI/s1600/Dumpster+Wireframe+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="283" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TMjoZlVHMrI/AAAAAAAAAF0/O-jR5-kh7kI/s320/Dumpster+Wireframe+3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;The Fence which will be&amp;nbsp;attached&amp;nbsp;to the walls of the buildings via the little bolt items created&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TMjpDcEYrKI/AAAAAAAAAF4/Jt8oqrGDXcs/s1600/Fence.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TMjpDcEYrKI/AAAAAAAAAF4/Jt8oqrGDXcs/s320/Fence.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TMjpD5HSnJI/AAAAAAAAAF8/HN-WnU5vEts/s1600/Fence+Wireframe.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="257" src="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TMjpD5HSnJI/AAAAAAAAAF8/HN-WnU5vEts/s320/Fence+Wireframe.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TMjpEXtQMbI/AAAAAAAAAGA/6ySSi8uouyM/s1600/Fence+Wireframe+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="243" src="http://3.bp.blogspot.com/_bsRKZb-3y1Q/TMjpEXtQMbI/AAAAAAAAAGA/6ySSi8uouyM/s320/Fence+Wireframe+2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;Next week I will be adding textures to the scene so before this is done I decided to render the whole scene again with all the objects&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TMjpac_1U_I/AAAAAAAAAGE/eCjRULerF9M/s1600/Final+Alley+Scene.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/_bsRKZb-3y1Q/TMjpac_1U_I/AAAAAAAAAGE/eCjRULerF9M/s320/Final+Alley+Scene.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TMjpbYsZSGI/AAAAAAAAAGI/eYWp8HKEJFE/s1600/Final+Alley+Wireframe.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="170" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TMjpbYsZSGI/AAAAAAAAAGI/eYWp8HKEJFE/s320/Final+Alley+Wireframe.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TMjpgu0K1nI/AAAAAAAAAGM/d8kWlSdb88Y/s1600/Final+Alley+Scene+wireframe+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="209" src="http://2.bp.blogspot.com/_bsRKZb-3y1Q/TMjpgu0K1nI/AAAAAAAAAGM/d8kWlSdb88Y/s320/Final+Alley+Scene+wireframe+2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6451325109738415367-3574485447935395232?l=bertsblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bertsblog.blogspot.com/feeds/3574485447935395232/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bertsblog.blogspot.com/2010/10/alley-tutorial-week-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/3574485447935395232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6451325109738415367/posts/default/3574485447935395232'/><link rel='alternate' type='text/html' href='http://bertsblog.blogspot.com/2010/10/alley-tutorial-week-1.html' title='Alley Assessed Work'/><author><name>Bert</name><uri>http://www.blogger.com/profile/16230801689044184879</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLZGCQCSIvI/AAAAAAAAACQ/yq0w3Fg2-n0/S220/IMGA0017.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_bsRKZb-3y1Q/TLZf2Kn-IsI/AAAAAAAAACw/Rsnsmjn9Zhg/s72-c/AlleyTutorial.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
